Feature Request: Add a way to export PhysX meshes fitted similarly to the Triangle Mesh but compatible with dynamic PhysX entities · Issue #3303 · o3de/o3de · GitHub
Geometry — NVIDIA PhysX SDK 3.4.0 Documentation
Physx Vehicle Model - Math and Physics - GameDev.net
Feature Request: Add a way to export PhysX meshes fitted similarly to the Triangle Mesh but compatible with dynamic PhysX entities · Issue #3303 · o3de/o3de · GitHub
NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshGeometry Class Reference
Why is PxTriangleMeshDesc required to have a 3x number of points in NVidia PhysX 4.1 ? Why isn't a cube with 8 points a valid triangle mesh in PhysX? - Quora
Negative TOI calculation problem for Convex- TriangleMesh CCD · Issue #86 · NVIDIA-Omniverse/PhysX · GitHub
A large soft robot within the PhysX physics engine. Soft bodies are... | Download Scientific Diagram
Soft bodies in PhysX are built out of tetrahedral meshes. Each... | Download Scientific Diagram
NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMesh Class Reference